![]() ![]() That all seems fairly straightforward, but there is a bit more rules text that we care about which has been conveniently hidden away in the Activating an Item text 140 pages later in the SRD (more in the Player’s Handbook): Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action. Let’s start with the SRD text for Fast Hands: Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational. ![]() ![]() Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content. Fast Hands allows the Thief to do things normally reserved for area control casters, and to turn their Bonus Action into a consistent and reliable source of damage output on top of the Rogue’s already impressive Sneak Attack damage. With a better understanding of how Fast Hands works and with a well-stocked set of items, the Thief is a terrifying threat. Which items are both allowed and worthwhile. Work of figuring out the Use an Object portion of the feature and determining The rest of theįunction of Fast Hands is easy enough to understand that smart people like youĭon’t need me to spell it out for you. While Fast Hands does more than just allow you to Use an Object quickly, thisĪrticle will focus primarily on that aspect of the feature. Understand Fast Hands we also need to understand how it works and what items Length of breadth of 5e’s published items are available to you, but to truly Items and look for treasures to turn into surprising combat options. Fast Hands is an exciting ability which encourages the player to explore 5e’s ![]()
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